Author of Avalanche: The future of the metauniverse does not need goggles

According to reports, Neal Stephenson, author of science fiction “Avalanche”, said that, “People assume that the metauniverse is always related to the use of goggles, which is a reasonable assumption. But I mean, this is how this book and other virtual reality and novels describe it. At that time, this seems to be a logical assumption, that is, the output device. But this is not the case. What happens is that everyone is accessing these 3D worlds through the two-dimensional flat rectangle on the flat screen, which is very effective. In some aspects For various reasons, it is more effective than using goggles. “

Author of Avalanche: The future of the metauniverse does not need goggles

Interpretation of this information:

In this message, author Neal Stephenson is challenging the assumption that the use of goggles is integral to the experience of the metauniverse, a concept described as a virtual universe that contains multiple interconnected virtual worlds. He acknowledges that this assumption is reasonable, given that many books and films that depict virtual reality often include the use of goggles or other head-mounted displays. However, he argues that in reality, the metauniverse can be accessed through the two-dimensional flat rectangle on a computer screen, and that this approach can be more effective for several reasons.

Stephenson’s interpretation of the metauniverse as accessible through a flat screen suggests that the experience of virtual reality need not be limited to those with the means to purchase expensive VR headsets. Instead, anyone with access to a computer and an internet connection can participate in this immersive world. This could have a democratizing effect, allowing individuals who may not otherwise be able to afford VR equipment to still participate in the metauniverse.

Furthermore, Stephenson suggests that accessing the metauniverse through a flat screen may be more effective than using goggles. He does not elaborate on his reasoning for this, but one possible explanation is that the flat screen allows for greater control and precision over one’s movements in the virtual world. With a VR headset, one’s movement is limited by the physical space they are in and the safety measures that must be in place to prevent injury. But with a flat screen, users can easily manipulate their avatar’s movements with a mouse or keyboard.

It is also possible that Stephenson believes that the flat screen allows for greater accessibility, as users do not need to learn how to use and adjust to VR goggles. This could be particularly beneficial for those with disabilities or sensory issues that may make using VR equipment uncomfortable or difficult.

Overall, Stephenson’s message challenges commonly held assumptions about the metauniverse and the role of VR equipment in accessing it. By arguing that the flat screen can be just as effective, if not more so, he suggests that virtual reality need not be limited to those who can afford expensive equipment, and that greater accessibility and control may be achieved through alternative methods of accessing the metauniverse.

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