Founder of Lens Protocol: can avoid airdrop hunters through visual games

On February 17, Stani, the founder of Aave and Lens Protocol, posted on Lens that he had an interesting idea of evading robots and “airdrop hunters”. Stani mentioned that a visual game with shooting theme can be created, and players can mark junk content in the content that is constantly flowing. If the result marked by a player is the same as that of other players within a specified time, his level will be raised, and junk information will also be marked. In this way, it is even possible to create an epic by-product (possibly referring to the spam filtering system) to benefit the whole Lens ecosystem.

Founder of Lens Protocol: can avoid airdrop hunters through visual games

Interpretation of this information:

The founder of Aave and Lens Protocol, Stani, proposed the idea of a visual game that could help evade bots and “airdrop hunters”. The game would have a shooting theme, and players would mark junk content within a constantly flowing stream of information. If the marking of a player matches that of others within a specified time, the player’s level would be raised, and the junk content would also be marked. This could potentially create a spam filtering system that would benefit the entire Lens ecosystem.

Stani’s idea of a visual game that could help evade bots and “airdrop hunters” is an interesting and innovative approach to combat a growing issue in the crypto community. Bots and airdrop hunters often make it difficult to distribute tokens to legitimate users, but a visual game with a shooting theme could create an engaging and fun way to filter out junk content.

The game involves marking junk content within a constantly flowing stream of information, and if the marking matches that of others within a specified time, the player’s level is raised, and the junk content is marked. This creates an efficient system for filtering out spam that benefits the entire Lens ecosystem.

Additionally, Stani mentioned that the game could potentially create an epic by-product, which likely refers to the spam filtering system. This shows the potential for the game to not only be entertaining but also to have significant practical applications within the crypto community.

In conclusion, Stani’s idea of a visual game that could help evade bots and “airdrop hunters” presents an innovative and engaging approach to combating spam within the crypto community. The game could create an efficient system for filtering out junk content, benefiting the entire Lens ecosystem.

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