Master the League Operations! Policeman of Piltover Jungle Build, Turn You into an Expert! (Surpassing Conventional Strategies! Policeman of Piltover Jungle Build, Subverting Traditional Situations with One-Hit Kills!)

Master the League Operations! Policeman of Piltover Jungle Build, Turn You into

Master the League Operations! Policeman of Piltover Jungle Build, Turn You into an Expert! (Surpassing Conventional Strategies! Policeman of Piltover Jungle Build, Subverting Traditional Situations with One-Hit Kills!) Master the League Operations! Policeman of Piltover Jungle Build, Turn You into an Expert! (Surpassing Conventional Principles!)

In “LOL,” the jungle position is a popular choice for many players, as jungle heroes can provide significant economic advantages. For most junglers, their level of strength is directly determined by their economic lead. However, in leagues, the jungle role does not have such a big impact. Therefore, the starting equipment for junglers becomes crucial. Now let’s take a look at how to play jungle well and how to excel in jungle operations.

During the early game, jungle heroes should make good use of their skill cooldowns in lane. When the jungle hero has enough mana and reaches level 6, they can try to take the red buff and make use of the blue buff’s passive effect. By this time, the jungle hero’s mana will already be accumulated. As the jungle hero’s mana is almost depleted, they can go help their teammates in the lanes to gank or catch enemy heroes.

In the mid-game, jungle heroes will start moving around the lanes. If the enemy team has many mages, the jungle hero can make good use of their abilities to coordinate with teammates to steal the enemy’s red buff and then support their teammates. Jungle heroes develop quickly, so do not forget to help with catching enemies. After successfully catching enemies, you can choose to cooperate with teammates to catch the enemy’s carry position. After catching enemies, you can go support your teammates.

The recommended equipment for jungle heroes are as follows:

The first item is Bloodthirster, which provides excellent sustainability and healing abilities. During team fights, Bloodthirster can provide good lifesteal effects. Additionally, its unique passive effect provides the hero with a continuous 5-second boost.

The second item is Berserker’s Greaves, which increases the jungle hero’s attack speed and overall output.

The third item is Last Whisper, which provides high armor penetration and can pose a threat to the enemy frontline heroes.

The fourth item is Infinity Edge, which provides high critical strike damage during critical hits.

The fifth item is Guardian Angel, which provides powerful survival and sustain abilities, ensuring that the hero will not be killed by enemies.

The sixth item is Rapid Firecannon, which provides a significant amount of critical strike damage and attack speed.

The seventh item is Lord Dominik’s Regards, which provides high output and can execute enemies with below 20% health.

The eighth item is QSS (Quicksilver Sash). The unique passive effect of QSS provides a strong burst ability.

The ninth item is Spirit Visage, which provides high magic defense and can also execute enemies with below 20% health.

The tenth item is Spellvamp Book, which provides high spell vamp and increases magic defense. It can also damage enemies with below 20% health, making it a suitable equipment for mages.

The eleventh item can be either Rabadon’s Deathcap or Liandry’s Torment.

The twelfth item can be either Sunfire Cape or Thornmail, both of which provide high physical defense.

Surpassing Conventional Strategies! Policeman of Piltover Jungle Build, Subverting Traditional Situations with One-Hit Kills!

Developed by the well-known Korean MOBA giant “King of Glory,” Policeman of Piltover is a masterpiece of the MOBA mobile game genre, with the jungle role in the game.

He has both a strong jungle speed and excellent vision and support abilities. As a jungle hero, he needs to quickly develop in the early game and make good use of his mobility to gain an advantage in team fights.

Policeman of Piltover is a mage-type jungle hero with a strong early game and late game burst damage. His skill mechanics are very different from conventional marksman heroes: one-hit kills and his passive ability allows him to increase movement speed by 30% for a short period of time, greatly enhancing his ganking and roaming abilities. The combination of his first and second skills can effectively restrict the enemy’s growth, and the slow effect of his third skill can help him stick to the target and deal damage. His ultimate skill can help him escape or counter-attack.

Overall, Policeman of Piltover is a jungle hero who can use his high mobility, burst damage, and flexibility to pose a threat to opponents.

First, let’s take a look at his build strategy: Greedy Devourer, which increases attack power, health, cooldown reduction; Black Cleaver, which increases health, physical attack, cooldown reduction, life steal; Bloodthirsty Wrath, which increases attack power, health, physical attack; Guardian Angel, which increases health, health, physical defense; Blade of the Ruined King, which increases attack power, physical attack, physical life steal; Blooddrink Blade, which increases health, physical attack, cooldown reduction; Rolling Revenge, which increases attack power, health, physical attack, physical life steal, passive: after defeating an enemy hero, self will gain 2% physical life steal, stacking up to 10% maximum.

Policeman of Piltover’s starting equipment is Greedy Devourer, which is composed of 2 Recurve Bows and then combined to form a Serrated Dirk. Serrated Dirk has great early game output and is affordable. The Serrated Dirk is composed of 2 attack items, and its attributes are the same as those of attack items, but its passive effect allows it to briefly increase attack speed and movement speed after using a basic attack, enabling Policeman of Piltover to unleash more basic attacks.

Next is his mid-game core item, Black Cleaver, which increases attack speed, attack power, health, physical penetration, passive: for every 1% of maximum health lost, increase 0.5% physical damage

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