Boundless Strategy through Poetry: Analysis of the Winning Strategies of Cao Zhi’s Handwritten Book in the Three Kingdoms Kill (Poetic and Cunning: Revealing the Mystery of Cao Zhi’s Unique Tactics in the Three Kingdoms Kill)

Boundless Strategy through Poetry: Analysis of the Winning Strategies of Cao Zh

Boundless Strategy through Poetry: Analysis of the Winning Strategies of Cao Zhi’s Handwritten Book in the Three Kingdoms Kill (Poetic and Cunning: Revealing the Mystery of Cao Zhi’s Unique Tactics in the Three Kingdoms Kill). The Three Kingdoms Kill is a fun game. In this game, there is a special gameplay called “Cao Cao’s Handwritten Book.” This gameplay is a point of focus for many players because each hero has their own special abilities. Cao Cao’s role in the game is a mage and has some self-defense abilities.

Boundless Strategy: Analysis of Cao Zhi’s Winning Strategies in the Three Kingdoms Kill:

Cao Zhi’s handwritten book can be understood as a support role, providing various buffs and benefits at the beginning of the game.

If the hero is not unlocked in the early stages of the game, it will persist until the end stage.

In Cao Cao’s handwritten book, there are three different choices: [Redemption], [Revenge] (heal allied generals), [Counterattack], and [Chase] (chase enemy generals). Among them, [Redemption] and [Revenge] are very useful.

Choosing [Redemption] can restore 1 HP to allied generals without causing damage. Choosing [Revenge] will randomly select an allied character to block an attack during the battle, but will lose 1 HP.

Poetic and Cunning: Revealing the Mystery of Cao Zhi’s Unique Tactics in the Three Kingdoms Kill

In the Three Kingdoms Kill, Cao Zhi is an intelligent and strategic character. Although he is a general, his position in the game is focused on “intelligence” and “strength”. Therefore, in the Three Kingdoms Kill, he is a big brother who can use strategies well, deal tons of damage, and counterattack defensively!

Cao Zhi

[Skill]

Unique Skill – Poison Arrow: When the enemy general inflicts any damage of 3 or more, randomly play a [Tactic Card] (excluding specified effects in this game), reducing the damage by 1.

Analysis:

1. Poison Arrow: Deals 2 damage to a single enemy, with additional damage bonuses against [Strategists] and [Marksmen].

2. Magic Orb: After dealing 3 damage, inflict [Death] effect: unable to use any [Tactic], and reduce HP by 1 until the end of the current round, cannot be stacked. [Tactic Cards] are invalid.

Evaluation: Poison Arrow has a very strong attacking power, but because it cannot use any tactics, [Death] effect: unable to use any skills.

Commentary: If the enemy uses [Tactic Cards], the damage of [War Drum/Encampment Fire] will be reduced, and the HP of [Provisions] will increase.

3. [Technique Attack School]

1. Soul Chasing: Soul Chasing inflicts 3 damage.

2. Ghost Calculation: Reduce damage to [Strategists], [Marksmen], and [Thunder Lord] by 1.

3. Heaven Rumble: After being attacked by [Tactic Cards], remove [Tactic Cards] and render the target [unable to take action] by 1.

Commentary: This effect is very useful for heroes who need attack power, but not very useful for generals without the skills [Strategist] or [Marksmen]. The damage of [Shadow Spear] and [Iron Cavalry Breakout] can be stacked.

4. [Trap Skill School]

(1) [Thundering Waves]: Deals 1 damage to all enemy characters.

(2) [Cruel and Ruthless]: Deals 1 damage to all enemy characters, no effect on [Strategist].

(3) [Unstoppable Momentum]: Deals 1 damage to all allied characters.

(4) [Waiting for Opportunities]: At the start of each round, if your HP is above half, gain an additional [Token (reusable)].

(5) [Pursuit Victory]: If your HP is below half, deal 1 damage to all enemies.

(6) [Ingenious Plan]: If a [Tactic Card] or [Duel] is used without consuming HP, both sides will [lose an equal amount of HP] and [move at the same speed as the number of cards in the deck] (excluding oneself).

(7) [Two Tigers of Jiangdong General]: For each time you survive, deal 1 damage to an [enemy] character; for each time [our side] survives, all [our side] characters deal 1 damage, causing both sides to [move a distance equal to the number of cards in the deck].

(8) [Life and Death Pact]: If your HP is below half, deal 1 damage to [Strategist]; for each time [our side] survives, cause the opponent to [lose action capability] by 1.

10. [Strategy Auxiliary School]

(1) [Rowing Against the Current]: Deals 1 damage to all allied characters.

(2) [Clever Double Stars]: Deals 1 damage to all allied characters, and if you are an enemy character, [lose action capability] by 1.

(3) [Hitting the Bullseye]: All allied characters gain 2 [Shields] and [move at the same speed as the number of cards in the deck].

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