Unveiling the Mystery Exploration Points of the Inner Inquisition Tower in Guild Wars 2 (Unlocking the Hidden Game Secrets in the Metrica Province Inquisition Tower)
Unveiling the Mystery Exploration Points of the Inner Inquisition Tower in Guild
Unveiling the Mystery Exploration Points of the Innerin (Unlocking the Hidden Game Secrets in the Inquisition Tower). In addition to the main storyline and scenes, Guild Wars 2, as a domestically produced 3D action adventure mobile game, has many interesting places waiting for players to discover. Below, we will introduce the detailed information of the hidden exploration points of “Guild Wars 2: Inner Inquisition”.
I. Hidden Clues of the Tower1. On the walls of the hall2. Behind the door on the left
II. Methods to Enter the Rooms1. After opening the door, turn right
III. Explore the Door Behind the Tower1. There is a password box on the walls of the hall2. The key can be found on the cabinet in front of the door.
IV. Investigate the Patterns on the Top Wall of the Tower
V. Find the Entrance to the Basement of the Tower1. From the hall to the basement, just keep going straight
VI. Explore the Cellar
VII. After entering the basement, turn right and you will find a gear box in the corner on the right.
Unlocking the Hidden Game Secrets in the Metrica Province Inquisition Tower
Unlocking the hidden game secrets in the Metrica Province Inquisition Tower. As a 3D side-scrolling RPG mobile game, players will play as officers who shoulder heavy responsibilities and contribute everything to the country in “The Judgement”. There are many unique scenes and gameplay in “The Judgement”, and the way these scenes interact with the characters allows each participating player to have a strong sense of immersion and experience a different atmosphere and excitement.
The building in “The Judgement: Prologue” is located on the top floor. After entering, you need to find a man named “Little Angel” from a door. After a dialogue, you will see that it seems that something on his body has not been opened, but he is not easily frightened. What is the reason for this? The answer is that he is not afraid of anyone!
The rooms inside the building are the core areas of the entire hall, with many mechanisms, traps, monsters, etc. However, when we enter the building, you will find that the entrance of this room has turned into a red light ball, and what you need to do is to open this light ball.
After entering the building, you can see a sealed door inside, and before entering the door, you can see four rooms. One of them is the first room we played before. There are three mechanisms inside, and each mechanism has a different function. These three mechanisms represent three different situations: fire, poison mist, and frost. Before entering this room, what we need to do is to open the door.
At the same time as opening the door, you will see that the room on the left is your home, where there is a figure of a man in black. There is a blue big box in the room, and next to this box is a purple key. After opening this box, you can see that there is a note behind it, and the numbers on the paper indicate what rewards you have obtained.
After opening this note, you will receive a card and some fragments of items. The fragments of the card can help us unlock this password door.
In the card deck, there is a card that can be used to enhance our attributes, such as HP, defense, or other aspects. The higher the level of the card, the higher the card level required, so everyone must make good use of it.
Above is the content of “Angry Bull: Judgement”, welcome all judges to read and share~.
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