Deciphering Three Kingdoms Strategic Edition Unit Restraints: How to Effectively Counter Gunners? (Game Masters Reveal: Mastering Gunner Restraint Techniques, Creating an Invincible Strategic Lineup!)

Deciphering Three Kingdoms Strategic Edition Unit Restraints: How to effectivel

Deciphering Three Kingdoms Strategic Edition Unit Restraints: How to effectively counter gunners? (Game Masters Reveal: Mastering Gunner Restraint Techniques, Creating an Invincible Strategic Lineup!) Deciphering Three Kingdoms Strategic Edition Unit Restraints, How to effectively counter gunners? I believe many players have encountered this in the game. The damage of gunners is relatively high in the early game, but their advantages become obvious in the mid-game. Therefore, when matching lineups, it is important to pay attention to the attributes and restraint relationships of gunners. Below is an analysis of unit restraint and tactics in the mobile game “Blade of the Breaker”.

【Introduction to Gunners】

In this game, gunners have very high damage and a certain degree of control ability, which allows them to effectively restrain some high output units such as cavalry and archers.

【Unit Restraints】

Gunners restrain Human Cavalry, Humans restrain Barbarian Infantry, Barbarians restrain Han Gunners.

【Unit Restraint Analysis】

First, let’s understand the characteristics of gunners.

The unit’s characteristic is that 40% of the damage from normal attacks is converted into troop strength. Gunners will suffer troop damage every round. When the gunners’ HP is over 50%, they enter a weak state where they take 50% more damage.

Unit Restraints: Cavalry restrains Chariots, Infantry restrains Shields, Shields restrain Archers, Archers restrain Gunners, and Gunners restrain Shields.

Unit Restraints: All troops, including friendly troops.

Gunners restrain City Defense units. City Defense units cannot attack other troops but can cause damage to defense towers and can counterattack enemy troops.

When gunners suffer troop damage, they enter a weak state and cannot counterattack, while also taking 50% more damage.

When a magician or archer’s normal attack damages the gunners, it triggers the gunners’ passive ability “Berserk”, causing additional damage.

【Battle Report Sharing】

Game Masters Reveal: Mastering Gunner Restraint Techniques, Creating an Invincible Strategic Lineup!

Gunner Restraint Techniques:

1. Gunners restrain Magicians: Magicians restrain Assassins, Assassins restrain Warriors. In the early game, we may encounter a very annoying lineup: double archer + two warriors + one ranged output combination. In the early game, we can release the two warriors from this lineup first because they are melee units with short attack range and are easily targeted by gunners or assassins from the opponent.

2. Gunners restrain Warriors: Warriors restrain Magicians, Warriors restrain Assassins. In the mid-game, we may encounter a very annoying lineup: two warriors (Sword Saint + Demon Lord/Thunder Lord) + one tank (Iron Knight + Bloodblade Magician). In this lineup, our warriors are mainly responsible for damage resistance and crowd control.

3. Gunners restrain Archers: Archers restrain Warriors, Archers restrain Assassins and Marksmen. Both archers and assassins are fragile heroes, so when facing archers and assassins, it is important to pay attention to positioning and prevent being targeted by enemies.

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