Deciphering DNF 85th Edition Judo PK: Combo Techniques and Linking Tips! (Successfully Revealing DNF 85th Edition Judo PK: Unique Combo Drills and Linking Techniques!)

Deciphering DNF 85th Edition Judo PK: Combo Techniques and Linking Tips! (Succes

Deciphering DNF 85th Edition Judo PK: Combo Techniques and Linking Tips! (Successfully Revealing DNF 85th Edition Judo PK: Unique Combo Drills and Linking Techniques!) php/sid/XNTAxNzIyMjYw/v.swfallowScriptAccess=”always”quality=”high”allowFullScreen=”true”>

Successfully Revealing DNF 85th Edition Judo PK: Unique Combo Drills and Linking Techniques!

For “DNF” veteran players, I believe everyone is very familiar with the skillful linking of judo techniques. But what role do these types of characters play in PK? Next, we will introduce the special combo drills and linking techniques of judo in PK.

First, let’s start with normal attacks. Judo’s normal attack consists of 3 stages. The first 2 stages are single-handed strikes, and the final stage is a double-legged swing. The third stage consists of an airborne kick (can be cast while moving) and a whirlwind kick (quickly dash forward). The linking methods for the first two stages are simple and easy to understand. In the linking of the first few moves, you can use a combination of retreat + somersault or horseback lunging to put the enemy in a stiff state. The linking method of the retreat jump is more suitable for retreat jumping followed by a normal attack, that is: retreat + somersault + normal attack, retreat jump + horseback lunging combination, greatly prolonging the enemy’s stiff time, thereby achieving continuous combo attacks.

In addition, judo also has three basic skills – back throw, swing stick, and heaven and earth shattering. Back throw is used to cause damage to surrounding enemies after using back throw. Its effect is that if the opponent uses the back throw skill, it can bounce oneself forward. The linking method of swing stick is the same as the previous two methods, also using somersault to link swing stick, making the enemy unable to move in a stiff state. Heaven and earth shattering utilizes the mechanism of counterattack at the moment of getting up, using its advantage of high movement speed to avoid the opponent’s rushing skills. Finally, for passive skills, we have chosen the resilient skill [Reverse Flow]. When the enemy’s resilient value is low, we can use Reverse Flow to achieve the “falling” effect, and then continue our output by utilizing the resilient effect.

In addition to the above two conventional combos, we should also pay attention to the following points in PK:

1. Choose combo skills to use when the enemy’s resilient time is short. For example, when the enemy is not resilient, use swing stick + instant flash to quickly escape from the enemy’s control effects. And when the enemy is in a resilient state, we can also use Cloud Piercing Kick to escape.

2. Judo’s combo skills generally need to be paired with classes that have resilient skills (e.g. Night Walker). Use [Tornado Waves] and [Black Hole Explosion Formation] in combos to increase our own resilience, and then combine them with other output skills.

3. It is best for judo’s combo skills to have control skills or strong control skills (e.g. Frozen Fury, Frozen Ground, etc.), making it difficult for the opponent to react.

4. In the process of judo’s combo, if we are controlled, we can immediately release [Colorless Great Sword Slash] to cancel the enemy’s resilient effect.

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