Analyzing Strategic Skills: When is the cooldown reduction limit imposed? (Explode game record: Breaking the cooldown limit is the key to victory!)

Analyzing Strategic Skills: When is the cooldown reduction limit imposed? (Expl

Analyzing Strategic Skills: When is the cooldown reduction limit imposed? (Explode game record: Breaking the cooldown limit is the key to victory!) Today, the editor wants to bring you an analysis of strategic skills: When is the cooldown reduction limit imposed? (Explode game record: Breaking the cooldown limit is the key to victory!) In this guide, the editor will introduce the cooldown reduction limit of skills. What is the cooldown reduction limit? Let’s share some related knowledge about cooldown reduction limit of skills!

First of all, let’s talk about control skills. Because the interval between releasing control skills is very long, but the cooldown reduction limit is very high. So, most of the time, when control skills are released, they often waste due to cooldown limitations. So, let’s analyze the cooldown time of control skills.

First of all, let’s talk about the cooldown time of active skills. Active skills usually have a cooldown time of 3 seconds each. If they are interrupted by enemy control skills, they will experience a cooldown of 4 seconds. This cooldown time is also quite long. If you want to release a skill, it will consume 6 SP. If you release a passive skill, you can recover 4 SP. Therefore, when releasing active skills, you also need to consume 3 SP.

The cooldown time of active skills is 3 seconds each. In other words, if you release a passive skill, you only need to wait for 4 seconds to release the active skill again. However, the cooldown time for active skills is 10 seconds, and if you release a passive skill, the cooldown time will be reduced to 8 seconds, but only once.

The cooldown time of active skills is 8 seconds. In other words, if the active skill is not interrupted, the cooldown time will be extended to 10 seconds. This is a very good control skill for control skills.

The cooldown time of passive skills is 12 seconds each. In other words, if you release a skill, the next time you release a skill, the delay will be reduced from 12 seconds to 8 seconds.

So, the above is about the introduction of the cooldown reduction limit of active skills. Do you feel its power? Welcome players to discuss their opinions in the comment section, let’s research better gameplay together!

(Explode game record: Breaking the cooldown limit is the key to victory!)

This tutorial introduces “Explode game record: Breaking the cooldown limit is the key to victory!” in “Explode game record: Breaking the cooldown limit is the key to victory!”.

Game screenshot src=”https://img3.runjiapp.com/duoteimg/techImg/20local/2012/12/14/13625_9-11101Q7H5P0.jpg”>

“Breaking the cooldown limit” in “Explode game record: Breaking the cooldown limit is the key to victory!” is a common problem encountered by players in the game experience. Many novice players have also encountered this problem. Because in the game, players need to constantly break the cooldown to get more time, and when the cooldown is over, players must wait for the cooldown to end before breaking again until the next cooldown refreshes.

When players are in a challenge, they must remember not to think of a one-hit kill, because it is easy to be caught off guard by others and counterattack directly. Therefore, before the challenge, players should be mentally prepared. If you are not sure, try not to use “teleportation”, otherwise, there may be a situation of “instant escape”.

When players encounter this situation, they can try “jump key + space bar” to quickly move to the enemy. Of course, in the case of “air movement”, players can also choose to use the space bar to jump and dodge attacks, after all, there will still be some damage during air movement.

After players encounter such a combat scene, they must pay attention to their own position. If the position is not correct, it is easy to suffer a lot of fatal damage.

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