Terry Combo List: Unlock the Strongest Combat Skills in the Game (Open a New Chapter of Battle: Terry Combo List Helps You Master Unique Tactics)

Terry Combo List: Unlock the Strongest Combat Skills in the Game (Open a New Ch

Terry Combo List: Unlock the Strongest Combat Skills in the Game (Open a New Chapter of Battle: Terry Combo List Helps You Master Unique Tactics)Terry Combo List: Unlock the Strongest Combat Skills in the Game (Open a New Chapter of Battle: Terry Combo List Helps You Master Unique Tactics) “Terry Combo List” is a very popular mobile game recently, because it has unique gameplay and rich gameplay. Today, let’s take a look at the most powerful character and his combo moves in this version!

Terry Combo List Introduction:

“Terry” is a man with strong strength, strong physique, and speed, but because he is not good at close combat, players jokingly call him “big sledgehammer”! He can knock his opponents away and control them, and trigger various skills through combo moves.

Game strategy src=”https://img5.runjiapp.com/duoteimg/zixunImg/local/2012/12/12/1364697686524.jpg”>

Open a New Chapter of Battle: Terry Combo List Helps You Master Unique Tactics

Today, the editor will bring you the combo list of “Battle of New Chapter: Terry”, I believe it will be helpful for you in battle.

1. Let’s start with the skills. Normal attacks are regular attacks, and Terry uses a long spear for close-range attacks.

2. Normal attack is a charge, Terry charges forward and jumps backward.

3. Terry’s normal attack is dual-wielding dual knives, which will damage surrounding enemies during the charge and have a certain chance to knock the target away.

4. Terry’s active skill is Heavy Hammer (heavy weapon), Terry smashes the giant shield to lift surrounding enemies.

5. The active skill is Whirling Cuts (spinning slash), Terry whirlwind slashes forward, pulling all targets in the area in front of him.

6. Terry’s passive skill is Heart of Frenzy: increases his attack speed by 20%.

Terry’s Order of Appearance:

Let’s talk about his combo moves~

Normal Attack

Normal attack is a charge, Terry shoots sword energy towards his surroundings, causing multiple attacks to enemies along the way.

Terry shoots three beams of light swords towards his surroundings, each sword will cause physical damage to the first enemy it hits.

Terry shoots a ring of light pillars towards his surroundings, continuously causing physical damage to enemies.

Terry shoots a spherical range towards his surroundings, causing additional physical damage to the first enemy hit.

When Terry is sweeping around, he can quickly move backward, and then use the charge and whirling cuts to attack enemies.

Active Skill

Terry uses a giant axe to launch melee attacks and cause physical damage to multiple nearby enemies. At the same time, Terry will launch a shockwave towards the enemies, causing physical damage to multiple nearby enemies.

Terry shoots a large circular ring range attack towards his surroundings, leaving a flame spirit in place.

Terry’s passive skill is Berserker: increases his attack speed by 10%. During the use of this skill, if there are no enemies around him, he will gain a buff.

Terry throws a giant axe towards his surroundings, and enemies hit by the axe will receive additional physical damage and be stunned for 3 seconds. The thrown axe will create an explosion wave, causing magic damage to surrounding enemies.

Terry shoots a huge flame spirit towards his surroundings. After the spirit explodes, it will cause additional magic damage and stun.

Terry shoots a small group of fireballs towards his surroundings, the fireball will explode upon contact with an enemy, causing damage to the first enemy hit. Terry shoots three small fireballs towards his surroundings.

Active Skill

Terry shoots three small rockets forward, and the rockets will shoot small bombs towards their surroundings. The first enemy hit by the bomb will receive magic damage and be stunned. After Terry’s launched missile hits the first enemy, it will explode, reducing the enemy’s armor, and the enemy will not receive any damage for the next 10 seconds.

Terry shoots a small cannon towards his surroundings, and after the cannon is fired, the projectile will fall from the enemy’s location, causing additional magic damage and stunning the target hit.

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