Riding Mounts Competition among Blade Users, Who Can Gallop Over the Blade? (Everyday Run Blade and Horseman, Flying Journey on the Blade!)

Riding Mounts Competition among Blade Users, Who Can Gallop Over the Blade? (Eve

Riding Mounts Competition among Blade Users, Who Can Gallop Over the Blade? (Everyday Run Blade and Horseman, Flying Journey on the Blade!) Riding Mounts Competition among Blade Users, Who Can Gallop Over the Blade? (Everyday Run Blade).

Blade User: Flying Star score multiplied by 4; Score for stepping on monsters increased by 500%.

Witch Nana: Magic Dash skill cooldown reduced to 1 second. Magic Dash skill cooldown reduced to 2 seconds (excluding the Blade Mount).

Fairy of the Wonderland, Supernatural Boy: Magnet effect increased by 15%; Giant time increased by 2.5 seconds; Flying coin drop rate increased by 50%; Giant time of 3.5 seconds; Dash time of 2.5 seconds; Ladder time of 3.5 seconds.

Joker Kuka: Magnet effect increased by 15%; Super reward level speed maxed out; Ultimate Dash.

In conclusion, the skills of these three mounts can be obtained in the game by earning scores, and the Flying Star score bonus is unmatched by all other mounts, and the skills of these two characters are also very practical!

However, the scoring ability of these three characters is relatively low, and it is difficult to achieve high scores if you are not familiar with them.

Everyday Run Blade and Horseman, Flying Journey on the Blade!

The Horseman, as a new character in Everyday Run, I believe everyone already knows his skills!

Everyday Run Blade Ninja, Flying Journey on the Blade! The editor is also very excited!

First, let’s introduce the Horseman’s max level attributes: Magnet time of 3.8 seconds, Flying coin drop rate of 38%, Giant time of 3.8 seconds, Dash time of 3.3 seconds, Ladder time of 3.7 seconds, Coin +76%, Performance +77%.

Skills: Magic Dash, Gliding, Invincible and Perfect when in a frenzy state; Initial Dash of 800 meters, Ultimate Dash; also has 4 times the score for stepping on monsters.

Comments: This skill can be said to be a divine skill. In Everyday Run, the Horseman’s skill is to fly with it, and it is invincible. However, this skill must be paired with Super Reward. So players must be careful to avoid obstacles.

Horseman’s skill introduction:

1. Magic Dash: Gain magic power every certain period of time.

2. Gliding: Tap the jump key to glide.

3. Magic Dash: Dash for a certain period of time and then land, gaining magic power.

Editor’s comment: This skill is actually the same as the magic dash of the Little Bike, but the magic dash of the Little Bike is flying coins. In other words, while flying, you can not only collect coins but also obtain high-score items, so this skill and the Thunder Knight are a strong combination, especially in terms of Flying Star. The effect is very good.

In summary, both of these characters are suitable for use in multiplayer battles, and they are still powerful in the classic mode, but they are relatively average in the high-speed mode.

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