Circular War: Unveiling the Secrets of Elemental Reactions (Beyond Imagination: Exploring the Unknown Elemental Reaction Mechanisms in Circular War)

In the game Circular War, each character has their own unique skills, which play

In the game Circular War, each character has their own unique skills, which play a crucial role in specific levels. Now, let’s introduce the unknown elemental reaction mechanisms in the game.

【Triggering Method】

The trigger condition is when a character has one or more elemental states. Once the element meets the trigger condition, the character will automatically cast the skill without any other conditions.

The triggered elemental states can be enemy elements or elements of friendly characters.

【Elemental Effects】

1. Enemy units have different attributes. For example, fire overcomes wind, water overcomes thunder, earth overcomes fire, thunder is vulnerable to electricity and freezing.

2. Enemy units have corresponding elemental weaknesses. For example, when fire is attached to an enemy, it will cause burning, reducing the target’s action bar and speed. For instance, if an enemy unit has a flame core, fire attacks will cause additional damage.

3. The enemy’s weakness will be exposed to the target, causing continuous damage for one round.

4. The enemy’s weakness will receive extra damage from magic attacks or physical attacks.

5. When the enemy has elemental weaknesses, it triggers elemental combos, which will unleash magic attacks that can cause significant damage.

6. When an enemy dies, it will restore its own HP.

7. When an enemy dies, it loses all its HP but will also lose 50% of its maximum HP.

8. The enemy’s elemental weaknesses will disappear, but it will restore all its HP, although it will also lose 20% of its maximum HP.

9. Enemies have no attributes. They will gain a random attribute. If the corresponding element’s weakness or strength attribute is not triggered, a random attribute will be acquired.

10. When enemies have elemental weaknesses, they will gain a random strength or weakness attribute.

11. The enemy’s attributes will change according to the type of element. For example, water elements overcome fire, fire attributes are overcome by wood elements, and fire elements are overcome by earth elements, and so on.

12. The enemy has different elemental attributes, such as lightning attributes countering light, and fire attributes being countered by dark attributes, and so on.

Beyond Imagination: Exploring the Unknown Elemental Reaction Mechanisms in Circular War

The unknown elemental reaction mechanisms in Beyond Imagination: Exploring Circular War

Beyond Imagination: Exploring Circular War is a strategy RPG game created by the famous Japanese developer, Wooden Man. This game takes place in a completely new world and embarks on an unprecedented adventure.

In terms of battles, Beyond Imagination: Exploring Circular War adopts a turn-based combat system. Each battle consists of 10 rounds, and the action bars of both sides will be reset at the end of each round (cannot take action again within the round).

The interaction between elements and physical elements is as follows:Wind, fire, electricity, light, darkness: They counter each other.Light, earth: They counter each other.Darkness, ice, rock, thunder: They counter each other.

The mutual counter relationship between different characters’ elements will cause changes in the battle results (e.g., fire attribute characters are countered by water attribute characters, while earth attribute characters are countered by thunder attribute characters).When a certain character’s element collides with another counter attribute, it will generate additional attribute bonuses.

The interaction between elements and magic elements is as follows:Fire: Increases attack power.Earth: Increases defense power.Water: Reduces the enemy’s magic resistance.Light: Reduces the enemy’s spell resistance and magic attack, reducing the damage caused by the enemy’s magician, etc.Darkness: Reduces the enemy’s spell resistance.Thunder: Increases the critical strike rate.Wind: Increases the evasion rate.Water: Reduces the enemy’s magic resistance.Thunder: Increases the probability of counterattack when receiving damage.

In battles, players can control heroes to release skills or cast active skills to influence the battle situation. The interaction between elements and magic is as follows:Thunder: Reduces the target’s magic resistance and physical resistance.Water: Reduces the opponent’s magic resistance and physical resistance.Fire: Increases one’s magic resistance.Wind: Increases one’s attack speed for one round, with a maximum of 2 stacks (dispellable).Thunder: Increases the entire team’s critical strike probability and one’s evasion rate (dispellable).Ice: Reduces one’s freezing time (dispellable).Fire: Reduces the opponent’s magic resistance and physical resistance (dispellable).Earth: Reduces the opponent’s flame attack duration and movement distance.

In battles, besides the characters themselves, there are also elements such as fire, ice, and thunder attributes, which can trigger corresponding counter relationships. For example, the interaction between fire elements and water elements will create a mutual counter relationship between fire and water attributes. Similarly, the interaction of fire, thunder, and ice elements can make battles easier.

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